翻訳と辞書
Words near each other
・ Yoshihide Ueda
・ Yoshihiko
・ Yoshihiko Amano
・ Yoshihiko Amino
・ Yoshihiko Fukuda
・ Yoshihiko Funazaki
・ Yoshihiko Hosoda
・ Yoshihiko Ito (chemist)
・ Yoshihiko Itō
・ Yoshihiko Kanatsu
・ Yoshihiko Kazamaru
・ Yoshihiko Kikuchi
・ Yoshihiko Matsui
・ Yoshihiko Matsumoto
・ Yoshihiko Matsuoka
Yoshi's Safari
・ Yoshi's Story
・ Yoshi's Universal Gravitation
・ Yoshi's Woolly World
・ Yoshi-Hashi
・ Yoshiaki Arata
・ Yoshiaki Banno
・ Yoshiaki Fujimori
・ Yoshiaki Fujioka
・ Yoshiaki Fujita
・ Yoshiaki Fujiwara
・ Yoshiaki Harada
・ Yoshiaki Hatakeda
・ Yoshiaki Hatta
・ Yoshiaki Hoshi


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Yoshi's Safari : ウィキペディア英語版
Yoshi's Safari

''Yoshi's Safari'', known in Japan as is a video game made for the Super NES in 1993.〔(Nintendo's Complete SNES Games List (PDF) )〕
''Yoshi's Safari'' takes advantage of the Super Nintendo's Mode 7 capability, which allows backgrounds to be transformed by rotating or stretching it.
==Gameplay==
In this game, Mario and Yoshi have to save King Fret and his son Prince Pine of Jewellery Land from Bowser and his Koopalings. Unlike most Mario games, it is a rail shooter, with support for the Super Scope light gun.
The game is played from the perspective of Mario, riding on Yoshi's back. Yoshi's head is always visible, and accidentally shooting at him causes a loss of health and he turns to give the player a dirty look. The Super Scope can be fired automatically, which quickly drains power. The RPM of the Super Scope would decrease when its Power Meter was close to empty. When completely empty, it will continue firing but only one shot at a time if the Fire Button was still held down, signifying that the player needs to release the fire button and let it recharge. There are two fire flowers in the game, and collecting them increased the amount of time that the scope could shoot before needing to recharge.
''Yoshi's Safari'' puts emphasis on platforming, and at times, it is imperative to jump (via the cursor button) in order to avoid some obstacles. Also, there are branching paths that lead to different enemies, mini-bosses, or prizes, though they always end in the same main road, which leads to a boss. The bosses can be the Koopalings, with some of them piloting mechs; bigger versions of normal enemies (such as a big Magikoopa or the Big Boo); or Bowser himself, wearing a suit of armor equipped with two gun-hands and a devastating energy cannon located in the stomach.
At the end of the game, a code for a harder game is given to use at the title screen. This not only changes the colors of the levels, but it also makes the bosses harder and changes the text of the story scenes to say that the events of the story are repeating themselves.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Yoshi's Safari」の詳細全文を読む



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